블렌더 3D 스니커즈 운동화 만들기 -Part 1- Make Sneakers Shoe With Blender 3D -Part 1

블렌더 3D 스니커즈 운동화 만들기 -Part 1- Make Sneakers Shoe With Blender 3D -Part 1


I’ve made sneakers with free app Blender 3D This time, I used the curve function to create shoelaces and seams Modeling was made using subsurface modifiers Rendering used EEVEE real-time render so you can switch cameras in the rendered state Even if the quality is lower than the cycle render, it is a real time rendering. The advantage is that it is very fast and easy to see the rendered result. Also, the result obtained through the EEVEE render is based on the real time render. When sending resources to engines such as Unreal Engine or Unity Engine, the result is easier to predict This time we worked with the blender without using a substance painter. Image dragging does not work and error occurs when screenkey cast is on I imported the image of the shoe I want to make into the blender window Drag an image from a folder to the blender to easily create and add an image board But it’s not mesh-based, so you’ll need to use a different method to load images into the mesh. Since this image is for reference when cutting the mesh, I imported the image by dragging Now we’re going to cut out the mesh on this image board, so let’s pull the image board down a bit. Create a mesh with Shift + A and start with the sole of the shoe using the K knife tool. Because subface modifiers can be used to multiply faces Cut out too tightly Note the number of croppings to create a quad square mesh. Erase unwanted sides Applying a subsurface modifier will stretch the face and smooth it out. However, the number of vertices that you control is less convenient than before the modifiers, which is convenient. E extrude to apply thickness Fewer edges are gentler, more edges are closer to the shape of the edge. Adjust the angle of the break by adding edges with a greater break Duplicate the side face with Shift + D and make a P separate object Applying a Solidify modifier to apply a thickness creates the side of the shoe sole. The object is rotated in a way that makes it easier to work with. If you move the object like this, you need to apply Ctrl + A application. Select Propotional Editing Object to move smoothly around the vertex. Propotional Editing Object area range can be adjusted with the mouse wheel or Alt- and Alt + Similarly, for the Vamp part of the shoe, select the face in front of the bottom, duplicate it, and divide it into P separate objects. Extrude to form chunks, delete the bottom, and shape Make the upper part of the shoe the same way Select the edge and duplicate it with Shift + D Convert the separated edges into curves to create the thickness so you can easily create bends. The curve is really convenient and useful Create curves in the same way Add and adjust the torus mesh to create the eyelet Selecting a face from the snap and activating the Align Rotation target option makes it easy to attach the object to the object. Create a shoelace by creating a path from the curve Create a circle from the curve to create a section of the shoelace The thickness can be adjusted by pressing Alt + S If you move the beginning of the path, the end moves along. If the starting point has changed, use Switch Derection to change the direction of the path. You can rotate the face with Ctrl + T It’s like you’re tying a shoelace The work here is pretty difficult. If you do it with your hands, I imagined it in my head, and it was very difficult to adjust each step with the mouse.

local_offerevent_note January 16, 2020

account_box Branden Gomez


local_offer

17 thoughts on “블렌더 3D 스니커즈 운동화 만들기 -Part 1- Make Sneakers Shoe With Blender 3D -Part 1”

  • 이런 과정 너무 좋아요! 하나 감히 제안하자면 쓰셧던 이미지들 공유해주시면 좀 더 편할 것 같아요 ㅎㅎ 물론 튜토리얼이 아니니.. 중간중간 특징들에 대해 설명이 좀 더 있으면 좋겠지만 이 두가지는.. 제 욕심이니까여..ㅋㅋㅋ 와.. 진짜 세시리즈 조금씩 보고 다시한번 제대로 따라하려고 하는데 내공에 진짜 감탄했습니다. 앞으로도 좋은 자료 부탁드릴게요 🙂

  • 블랜더 불모지한국에서 덕분에 즐겁게 잘따라하고있습니다!
    신발끈할때 첫버튼에 꿰매고 두번째 버튼으로 익스툴드하려는데 신발끈이 여러겹으로 익스툴드되는건 어떤게 잘못된건가요 ㅠㅠ

  • 호야님 질문 있습니다! 혹시 30분 이후의 스컬핑으로 면 다듬는 과정에서 저는 마우스커서의 초록(분홍)범위가 화면을 컨트롤한다고치면, 호야님은 면자체에 달라붙는 느낌이 나는데요, 그건 어떻게 설정해야할까요? snap인거같은데 잘 모르겠어서 이렇게 댓글로 남기게 되었습니다. 다시말하면 호야님은 스컬핑을 들어가면 분홍색에 딱 달라붙는 느낌인데 전 초록색원이 끝이라서 ㅎㅎ 어떤 기능을 사용하셨는지 궁금하네요~

  • 이번도 유익한 영상 감사합니다! 한가지 여쭤보고 싶은 것이 있는데 처음에 메쉬를 자를때 꼭 사각형이 되도록 자르는 특별한 이유가 있을까요? 섭디비전을 사용했을때 면이 쪼개지는 모양을 일정하게 하기 위해서인가요?

  • 7분 28초 즈음에 하신 신발바닥 옆면을 edge split 나누는 작업에 질문 있습니다. 똑같이 하면 모양은 그렇게 나눠지지면 선을 선택(G)를 눌러 움직이면 나눠져서 영상처럼 각각 움직일수 있게 되는게 아니라 하나차럼 양쪽 같이움직여요. 뭘 잘못한걸까요?

  • 외국자료 보면서 언어의 장벽에 늘 아쉬웠는데, 이번 영상은 한국어로 음성해설 해주니까 한국인으로 혜택을 입은거 같아서 행복하네요
    감사합니다^^
    근데 초급자 강좌가 아니라서 나중에는 음성해설도 없고 빨리감기로 진행되서 조금 아쉬워요

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