I’ve made sneakers with free app Blender 3D This time, I used the curve function to create shoelaces and seams Modeling was made using subsurface modifiers Rendering used EEVEE real-time render so you can switch cameras in the rendered state Even if the quality is lower than the cycle render, it is a real time rendering. The advantage is that it is very fast and easy to see the rendered result. Also, the result obtained through the EEVEE render is based on the real time render. When sending resources to engines such as Unreal Engine or Unity Engine, the result is easier to predict This time we worked with the blender without using a substance painter. Image dragging does not work and error occurs when screenkey cast is on I imported the image of the shoe I want to make into the blender window Drag an image from a folder to the blender to easily create and add an image board But it’s not mesh-based, so you’ll need to use a different method to load images into the mesh. Since this image is for reference when cutting the mesh, I imported the image by dragging Now we’re going to cut out the mesh on this image board, so let’s pull the image board down a bit. Create a mesh with Shift + A and start with the sole of the shoe using the K knife tool. Because subface modifiers can be used to multiply faces Cut out too tightly Note the number of croppings to create a quad square mesh. Erase unwanted sides Applying a subsurface modifier will stretch the face and smooth it out. However, the number of vertices that you control is less convenient than before the modifiers, which is convenient. E extrude to apply thickness Fewer edges are gentler, more edges are closer to the shape of the edge. Adjust the angle of the break by adding edges with a greater break Duplicate the side face with Shift + D and make a P separate object Applying a Solidify modifier to apply a thickness creates the side of the shoe sole. The object is rotated in a way that makes it easier to work with. If you move the object like this, you need to apply Ctrl + A application. Select Propotional Editing Object to move smoothly around the vertex. Propotional Editing Object area range can be adjusted with the mouse wheel or Alt- and Alt + Similarly, for the Vamp part of the shoe, select the face in front of the bottom, duplicate it, and divide it into P separate objects. Extrude to form chunks, delete the bottom, and shape Make the upper part of the shoe the same way Select the edge and duplicate it with Shift + D Convert the separated edges into curves to create the thickness so you can easily create bends. The curve is really convenient and useful Create curves in the same way Add and adjust the torus mesh to create the eyelet Selecting a face from the snap and activating the Align Rotation target option makes it easy to attach the object to the object. Create a shoelace by creating a path from the curve Create a circle from the curve to create a section of the shoelace The thickness can be adjusted by pressing Alt + S If you move the beginning of the path, the end moves along. If the starting point has changed, use Switch Derection to change the direction of the path. You can rotate the face with Ctrl + T It’s like you’re tying a shoelace The work here is pretty difficult. If you do it with your hands, I imagined it in my head, and it was very difficult to adjust each step with the mouse.